AI Insights · Timothy · April 2025
Top 5 Boxing Games on Android in Italy: Q1 2025
Explore the performance trends of the top 5 boxing games on Android in Italy during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on the Android platform in Italy showcased varied performance trends. Here's an overview of the top five games, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a notable rise in weekly revenue, culminating at approximately $59 by the end of March. The game's weekly downloads fluctuated, peaking at around 3.8K in mid-February, while weekly active users initially declined before stabilizing around 8.4K by quarter's end.
Real Boxing 2 by Vivid Games S.A. experienced a downward trend in weekly downloads, starting at 3.9K and ending at 1.7K. Revenue mirrored this trend, decreasing from $302 to $94. The number of active users also dropped from 5.9K to 3.1K.
Boss Fight from BoomBit Games showed growth in weekly downloads, reaching a high of 3K in early March. Revenue fluctuated, peaking at $45 at the end of March. Active users steadily increased, reaching 40K by the end of the quarter.
Arm Wrestling Master by GOODROID, Inc. had no recorded revenue throughout the quarter. Downloads varied, with a high of 1.6K in mid-March, while active users showed a slight upward trend, ending at 10K.
Finally, WWE Mayhem from Reliance Games experienced a peak in revenue of $365 initially, which then stabilized around $160. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 1.2K. Active users showed a recovery trend, ending at 2.9K.
For more detailed insights and data, visit Sensor Tower.